![]() Then after restoring the Ecumenopolis at the capital, make it a full Unity center including all building slots (except infrastructure + capital-only buildings). Only downside is that the Trade planet needs to be within 3 clicks of the capital since you can only collect that far until upgrading the starbase (or researching the hyperlane registrar) My general megacorp strategy this patch is to start with Remnants, build up Unity production in the capital, make the first 2 habitable planets into Trade + Research. Each planet gives you trade value based on population and the resources it produces, certain systems also give. ![]() You still should have so many surplus CGs from trade that you can periodically sell them. By utilizing the Merchant Guilds civic, taking advantage of trade value buffs from leaders, and starting with the Ocean Paradise origin, you can create a mega trade planet with a staggering trade value of over 30,000. By trading, it means your total trade value. Why? Because producing CGs from jobs costs minerals which are scarce after game start, and if you convert to CG instead you can fuel a whole lot of jobs for Research + Unity instead of the proportional amount of Miners + Artisans.Īlso you can directly switch to Militarized Production for the +25% alloy / -25% CG from jobs. Now we can build entire worlds dedicated to trade with a high level of job efficiency. Your chances of getting the Hub increase. Stellaris Trade Worlds - Invest Now With patch 3.1 trade value got a massive upgrade in Stellaris. ![]() Originally posted by mss73055:As above, specialise mercantile first to get the policy to convert trade into unity.ĭefinitely go for the Consumer Benefits policy instead (CG rather than Unity from Trade) The trade value of your planet plays a huge role in this rating and ideally is above 120.
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